#5 Bitmap Game

My garden

Hope you enjoy being me!

If the embedded sketch does not load, you can play the game here:)

You can view my code here:)

Description

Based on my love for nature and foliage, I decided to work on an autobiographical game involving houseplants. The final game has three mini games: Flowers, Bugs and Leaves, in increasing order of difficulty.

When I first moved to New York City, I wanted to make my room more 'homely' so I bought a plant, Pilea, from Facebook Marketplace. Over the next two months, I bought so many more, lining my window sills with little pockets of green. My plants also give me a sense of responsibility as I am now in charge of them. I water them, pluck out dead leaves and keep them free of any bugs, before heading out for classes. The games I have designed are based on these daily activites.

Design Process & Reflection

I created each game as separate files during the greyboxing stage by uing simple shapes - rectangles, squares and circles. I then put them all together at the end, added my switch statements and assets to better integrate them together.

Creating assets

The landing page that players first see and each game have different backgrounds and room views. Some of the foliage is the the same with changes in the background or wall colour. The memory game is made to look like window panes. I tried adding a sound effect of a window opening and shutting with the movment of the tiles/cards but the assets were too heavy and the sketch was perpetually 'loading'.

Design Elements

The colour palette was carefully selected so as to give enough contrast between the walls and plants, and the various moving elements on the screen such as bugs, flowers and butterflies. I drew each element on my iPad using Procreate The typefaces I chose to use for my game are Mackay for headlines and Orkney for body copy and the buttons.

Challenges I faced:

Play-testing

These were the questions I asked while peers played my game:

The feedback included:

To explore next steps:

Credits

This project was created based on the tutorials provided on the Critical Computation website, and The Coding Train videos on Youtube. I wouldn't have been able to complete my game without the help of Sean Scanlan and Leffin from DT Study. They were of immense help in helping me clean up and make better sense of my memory game code.